Game Designer (World of Tanks)
Core
Design and own complex end-game features (Clans, Ranked/Competitive modes) for a live-service F2P tank battle game.
Role type
Senior Game Designer (Live Ops / F2P)
Builds
Metagame systems, progression loops, social/clan mechanics, and competitive modes for World of Tanks.
Domain
Free-to-play mobile/PC gaming, live-service operations, competitive multiplayer
Deliverable
production ML models | product features
Required skills
Feature ownership, metagame design, F2P game design, live product iteration, data-driven design, system documentation
Preferred skills
World of Tanks experience, clan/social system design, ranked mode design, data analytics, prototyping
Technologies
Analytics tools, live-game data platforms
Responsibilities
Define problems and design end-to-end features from concept to iteration, design interconnected gameplay systems, collaborate with development and UX teams, validate designs using player behavior and live data
Seniority
Mid-Senior, hands-on IC