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Staff Machine Learning Engineer, 3D - Singapore Efficiency Team

Singapore💼 Full-time🗓 2026-07-31 → 2026-09-26

Core

Build assistive 3D tooling using geometry methods, implicit representations, and neural rendering to accelerate cleanup, retopology, and texturing steps in the artist's workflow for Riot Games' League of Legends.

Role type

Staff Machine Learning Engineer (3D pipeline automation)

Builds

Production-ready 3D assistive tools for modelers and environment artists

Domain

Gaming industry, 3D computer graphics, machine learning

Deliverable

production ML models

Required skills

3D ML (mesh/geometry, implicit representations, point-cloud learning), neural rendering, generative models (3D-aware diffusion, flow matching, VAEs), statistical analysis, experimental design, Python, C/C++/C#, PyTorch/TensorFlow/JAX

Preferred skills

Gaming industry experience, leadership/mentoring, cross-functional collaboration

Technologies

PyTorch, TensorFlow, JAX, Python, C, C++, C#

Responsibilities

Build tools to compress tedious 3D pipeline steps; partner with artists to target expensive modeling tasks; define and run evaluations for geometric accuracy and time savings; follow developments in 3D ML and neural rendering

Seniority

Staff, hands-on IC with strategic impact

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