Staff Software Engineer, Build Platforms - VALORANT
Core
Develop and improve technologies enabling the delivery of VALORANT, focusing on iteration flow for hundreds of developers and reducing friction in local development, validation, cook, release, and CI.
Role type
Staff Software Engineer (Build Platforms)
Builds
Developer-facing tools, automated build/test/release pipelines, and infrastructure for the Unreal development ecosystem.
Domain
Game Development / Build Engineering
Deliverable
infrastructure
Required skills
C++, C#, Java, Go, architecture, automated pipeline design, cross-system bottleneck resolution, technical leadership, mentoring
Preferred skills
cloud technologies, Unreal Engine build systems, Perforce workflows, Game DevOps, BuildGraph, Horde
Technologies
Unreal Engine, C++, C#, Java, Go, Perforce, BuildGraph, Horde
Responsibilities
Drive technical direction and decision-making at the team level; Identify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, and release infrastructure; Work with VALORANT developers and stakeholders to align on priorities and deliverables; Lead efforts to break down and execute on multi-month engineering efforts; Participate in the team's support rotation.
Seniority
Staff, hands-on IC with team leadership