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Staff Software Engineer, Build Platforms - VALORANT

Los Angeles, USA💼 Full-time🗓 2026-06-26 → 2026-07-31

Core

Develop and improve technologies enabling the delivery of VALORANT, focusing on iteration flow for hundreds of developers and reducing friction in local development, validation, cook, release, and CI.

Role type

Staff Software Engineer (Build Platforms)

Builds

Developer-facing tools, automated build/test/release pipelines, and infrastructure for the Unreal development ecosystem.

Domain

Game Development / Build Engineering

Deliverable

infrastructure

Required skills

C++, C#, Java, Go, architecture, automated pipeline design, cross-system bottleneck resolution, technical leadership, mentoring

Preferred skills

cloud technologies, Unreal Engine build systems, Perforce workflows, Game DevOps, BuildGraph, Horde

Technologies

Unreal Engine, C++, C#, Java, Go, Perforce, BuildGraph, Horde

Responsibilities

Drive technical direction and decision-making at the team level; Identify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, and release infrastructure; Work with VALORANT developers and stakeholders to align on priorities and deliverables; Lead efforts to break down and execute on multi-month engineering efforts; Participate in the team's support rotation.

Seniority

Staff, hands-on IC with team leadership

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