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Render Engineer (Unannounced Project)

Belgrade💼 Full-time🗓 2026-08-03 → 2026-09-26

Core

Develop and optimize a cross-platform game engine written in C++, focusing on graphic features, bug fixes, and code refactoring.

Role type

Senior IC C++ game engine render developer

Builds

Cross-platform game engine

Domain

Gaming / Real-time graphics

Deliverable

production ML models | product features

Required skills

C++ development, graphics APIs (DirectX, Vulkan, OpenGL), shader programming (GSL, HLSL), linear algebra, debugging and profiling tools, GPU architecture knowledge

Preferred skills

3D demo application creation, own engine creation

Technologies

C++, DirectX 11/12, Vulkan, Nsight, Renderdoc, PIX

Responsibilities

Implement new graphic features, refactor and optimize code, fix graphic bugs, write code adhering to style guidelines, create technical documentation

Seniority

Mid-level, hands-on IC

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