Render Engineer (Unannounced Project)
Core
Develop and optimize a cross-platform game engine written in C++, focusing on graphic features, bug fixes, and code refactoring.
Role type
Senior IC C++ game engine render developer
Builds
Cross-platform game engine
Domain
Gaming / Real-time graphics
Deliverable
production ML models | product features
Required skills
C++ development, graphics APIs (DirectX, Vulkan, OpenGL), shader programming (GSL, HLSL), linear algebra, debugging and profiling tools, GPU architecture knowledge
Preferred skills
3D demo application creation, own engine creation
Technologies
C++, DirectX 11/12, Vulkan, Nsight, Renderdoc, PIX
Responsibilities
Implement new graphic features, refactor and optimize code, fix graphic bugs, write code adhering to style guidelines, create technical documentation
Seniority
Mid-level, hands-on IC
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