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Staff Software Engineer, Services - Unpublished R&D Product

Guangzhou, China💼 Full-time🗓 2026-05-22 → 2026-08-01

Core

Design and implement core gameplay systems and evolve high-concurrency server infrastructure to deliver stable, long-term player experiences for online games.

Role type

Staff Software Engineer (Backend Services)

Builds

Core gameplay systems, high-concurrency server infrastructure, and AI-integrated development workflows for online games.

Domain

Online Gaming / High-Performance Backend Systems

Deliverable

production ML models | product features

Required skills

C++ / Golang / Java, Linux kernel tuning, high-performance network modeling, complex distributed algorithms, system architecture, performance optimization, cross-functional collaboration, technical mentorship, AI agent integration, containerization (Docker/K8s)

Preferred skills

Client-side architecture experience, large language model (LLM) application in development, fluent English communication, deep game mechanics knowledge

Technologies

C++, Golang, Java, Linux, Docker, Kubernetes, AI Agents

Responsibilities

Lead design and implementation of core gameplay systems; drive evolution and optimization of complex server systems for million-level concurrency; balance development efficiency with engineering quality; establish engineering standards and integrate AI agents into workflows; collaborate cross-functionally to deliver key milestones; mentor team members to foster a culture of excellence.

Seniority

Staff, hands-on IC with strategic influence

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