Staff Software Engineer, Services - Unpublished R&D Product
Core
Design and implement core gameplay systems and evolve high-concurrency server infrastructure to deliver stable, long-term player experiences for online games.
Role type
Staff Software Engineer (Backend Services)
Builds
Core gameplay systems, high-concurrency server infrastructure, and AI-integrated development workflows for online games.
Domain
Online Gaming / High-Performance Backend Systems
Deliverable
production ML models | product features
Required skills
C++ / Golang / Java, Linux kernel tuning, high-performance network modeling, complex distributed algorithms, system architecture, performance optimization, cross-functional collaboration, technical mentorship, AI agent integration, containerization (Docker/K8s)
Preferred skills
Client-side architecture experience, large language model (LLM) application in development, fluent English communication, deep game mechanics knowledge
Technologies
C++, Golang, Java, Linux, Docker, Kubernetes, AI Agents
Responsibilities
Lead design and implementation of core gameplay systems; drive evolution and optimization of complex server systems for million-level concurrency; balance development efficiency with engineering quality; establish engineering standards and integrate AI agents into workflows; collaborate cross-functionally to deliver key milestones; mentor team members to foster a culture of excellence.
Seniority
Staff, hands-on IC with strategic influence