Staff Software Engineer, Gameplay - Unpublished R&D Product
Core
Design and implement core gameplay systems for an unpublished R&D product, driving technical decisions in complex systems and applying AI Agents to enhance development efficiency.
Role type
Staff Software Engineer (Gameplay)
Builds
Core gameplay systems and AI-driven development tools for a new game product
Domain
Video game development (Unreal Engine)
Deliverable
production ML models | product features
Required skills
C++ (expert), Unreal Engine Gameplay Framework, system design, performance optimization, debugging, AI Agent integration, cross-functional collaboration
Preferred skills
Master's degree in CS, prior lead/tech lead experience, deep Unreal module expertise, systematic AI application in teams, fluent English communication
Technologies
C++, Unreal Engine, Blueprint, Script, AI Agents
Responsibilities
Lead design and implementation of core gameplay systems; collaborate with design, art, and product to engineer solutions; balance development efficiency with code quality; identify bottlenecks and improve tools/processes; provide technical guidance to the team; apply AI Agents to streamline development workflows
Seniority
Staff, hands-on IC with technical leadership