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Staff Software Engineer, Gameplay - Unpublished R&D Product

Guangzhou, China💼 Full-time🗓 2026-05-19 → 2026-08-01

Core

Design and implement core gameplay systems for an unpublished R&D product, driving technical decisions in complex systems and applying AI Agents to enhance development efficiency.

Role type

Staff Software Engineer (Gameplay)

Builds

Core gameplay systems and AI-driven development tools for a new game product

Domain

Video game development (Unreal Engine)

Deliverable

production ML models | product features

Required skills

C++ (expert), Unreal Engine Gameplay Framework, system design, performance optimization, debugging, AI Agent integration, cross-functional collaboration

Preferred skills

Master's degree in CS, prior lead/tech lead experience, deep Unreal module expertise, systematic AI application in teams, fluent English communication

Technologies

C++, Unreal Engine, Blueprint, Script, AI Agents

Responsibilities

Lead design and implementation of core gameplay systems; collaborate with design, art, and product to engineer solutions; balance development efficiency with code quality; identify bottlenecks and improve tools/processes; provide technical guidance to the team; apply AI Agents to streamline development workflows

Seniority

Staff, hands-on IC with technical leadership

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