Unity地形编辑器开发工程师 - Bluesea Studio
Core
Design, develop, and maintain a Unity terrain editor for game level creation.
Role type
Unity Editor Tool Developer
Builds
Terrain editing tools for game development teams
Domain
Game Development / Unity Engine
Deliverable
product features
Required skills
C#, Unity Editor Extensions, SceneView, EditorWindow, UI Toolkit, IMGUI, Terrain Systems, Mesh Processing, LOD, Resource Serialization
Preferred skills
Compute Shader, GPU Optimization, Procedural Terrain Generation
Responsibilities
Develop terrain height, texture, vegetation, road, and water editing features; Optimize editor performance and large-scale terrain data processing; Collaborate with art and design teams to improve level creation efficiency.