Sr. Manager, Game Design 主策 - Unpublished R&D Product
Core
Lead the design of a new game by building macro-level economic systems, social ecosystems, and core combat mechanics while establishing an IP worldview.
Role type
Senior Manager, Game Design (Lead Designer)
Builds
A new video game with long-term viability and innovative gameplay
Domain
Video Games / Game Design
Deliverable
production ML models | product features
Required skills
Game design strategy, economic system design, social ecosystem design, combat system design, cross-functional leadership, team building, workflow standardization, talent recruitment, performance management, market analysis, innovation
Preferred skills
Experience leading billion-revenue game products, global game R&D or operations experience, mathematical modeling, knowledge of single-player classics or Riot universe
Technologies
None stated
Responsibilities
Define product vision, market positioning, and long-term strategy; translate macro strategy into executable design solutions; establish design workflows and documentation standards; recruit and mentor top design talent; collaborate with engineering, art, and publishing teams
Seniority
Senior, hands-on IC with management responsibilities