GPU渲染优化专家-移动OS
Core
Design and implement large-scale performance optimization solutions for graphics and images on mobile operating systems.
Role type
Senior IC GPU rendering optimization engineer
Builds
Optimized rendering pipelines, shaders, and PSO for mobile games and applications
Domain
Mobile OS, Graphics, GPU
Required skills
C/C++, Computer OS principles, Algorithms & Data Structures, Android Graphics Architecture, OpenGL ES, Vulkan
Preferred skills
Game Engine internals (Unity/UE), GPU Driver knowledge (Adreno/Mali), Profiling tools (RenderDoc/GFXR)
Technologies
OpenGL ES, Vulkan, C++, Android, Unity, UE, Adreno, Mali, RenderDoc, GFXR
Responsibilities
Design and implement GPU optimization algorithms (data reuse, performance/power models), Analyze and resolve critical graphics performance issues, Explore new technologies like GPU-software co-design and heterogeneous graphics
Seniority
Senior, hands-on IC