游戏资深3D场景(DC-IP项目) - ZERO36工作室
Core
Create core scene effects, manage environment art, and ensure visual quality for 3D game scenes based on visual style and requirements.
Role type
Senior 3D Environment Artist
Builds
3D game scenes and environments
Domain
Video Games / 3D Graphics
Required skills
3D modeling, texture painting, lighting and atmosphere, PBR/NPR, asset optimization, Maya, ZBrush, Unity, Unreal Engine, Photoshop
Preferred skills
Action game experience, original art design capability
Technologies
Maya, ZBrush, Unity, Unreal Engine, Photoshop
Responsibilities
Create core scene effects and establish benchmark standards; Control progress and quality of outsourced assets based on map volume and concept art; Debug model resource visual effects in Unity and verify final implementation on real devices; Create and edit scenes based on concept art atmosphere; Handle lighting and atmosphere for realistic scenes.