Software Engineer, Services - Unpublished R&D Product (Contract)
Core
Develop and optimize high-concurrency game server services and core systems for global players.
Role type
Mid-level backend software engineer (game services)
Builds
Game server functionality, user data systems, combat logic modules
Domain
Online gaming, high-concurrency distributed systems
Deliverable
production ML models | product features | infrastructure
Required skills
C++/Java/Golang, high-concurrency system design, distributed systems, message queues, caching, database optimization, independent module ownership, incident response
Preferred skills
Computer science degree, cross-team collaboration, industry technology trends
Technologies
C++, Java, Golang, message queues, caching, databases
Responsibilities
Develop and maintain game server function modules; Implement and optimize core server systems; Improve server performance and resolve technical issues; Develop server-side tools; Collaborate with client and design teams; Track and apply new server technologies
Seniority
Mid-level, hands-on IC