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Staff Software Engineer, Services - Unpublished R&D Product

Shanghai, China💼 Full-time🗓 2026-05-19 → 2026-10-03

Core

Design, build, and deliver internet-scale backend services for a globally scalable suite supporting a genre-defining game played by millions.

Role type

Staff Software Engineer (Backend Services)

Builds

Globally scalable backend services, new platforms, and server infrastructure for a live online game. (via careerplan.io/jobs/4519009-staff-software-engineer-services-unpublished-rd-product-at-riotgames)

Domain

Gaming / Cloud Infrastructure

Required skills

C++, Golang, large-scale backend system design, cloud computing, system architecture from scratch, server reliability optimization

Preferred skills

Technical leadership, global online game experience, Unreal Engine, mobile game development, client/service architecture, CI/CD pipelines, containerization

Technologies

AWS, Docker, Jenkins, C++, Golang, Unreal Engine

Responsibilities

Design and build internet-scale backend services; Generate and support multi-service architecture; Build features from in-game to backend; Improve server reliability and performance; Implement server infrastructure for new gameplay; Build and support live services; Work with cloud technologies; Mentor junior engineers

Seniority

Staff, hands-on IC with mentorship