Staff Software Engineer, Services - Unpublished R&D Product
Core
Design, build, and deliver internet-scale backend services for a globally scalable suite supporting a genre-defining game played by millions.
Role type
Staff Software Engineer (Backend Services)
Builds
Globally scalable backend services, new platforms, and server infrastructure for a live online game. (via careerplan.io/jobs/4519009-staff-software-engineer-services-unpublished-rd-product-at-riotgames)
Domain
Gaming / Cloud Infrastructure
Required skills
C++, Golang, large-scale backend system design, cloud computing, system architecture from scratch, server reliability optimization
Preferred skills
Technical leadership, global online game experience, Unreal Engine, mobile game development, client/service architecture, CI/CD pipelines, containerization
Technologies
AWS, Docker, Jenkins, C++, Golang, Unreal Engine
Responsibilities
Design and build internet-scale backend services; Generate and support multi-service architecture; Build features from in-game to backend; Improve server reliability and performance; Implement server infrastructure for new gameplay; Build and support live services; Work with cloud technologies; Mentor junior engineers
Seniority
Staff, hands-on IC with mentorship
