Principal Lighting Artist | Artiste Principal.e Éclairage
Core
Define and drive lighting standards, systems, and workflows for a AAA open-world urban game, ensuring high-quality realism and scalability from high-end to mobile.
Role type
Principal Lighting Artist (AAA Game Development)
Builds
AAA open-world game environments with advanced real-time lighting and global illumination
Domain
Video Games / Real-time Rendering
Required skills
Real-time lighting, Global illumination, Rendering pipelines, Multi-platform optimization, Technical Art collaboration, Pipeline design, Visual benchmarking, Artistic storytelling
Preferred skills
Unreal Engine 5 (Lumen), Distributed team management, Outsourcing partner experience, Innovative solution exploration
Technologies
Unreal Engine 5, Lumen
Responsibilities
Define and maintain high-quality lighting standards across environments and gameplay contexts, Drive the development and evolution of lighting systems and rendering workflows, Solve complex artistic and technical challenges related to lighting realism and performance, Act as an expert authority in real-time lighting and global lighting systems, Collaborate with Technical Art to ensure robust and scalable rendering systems, Define benchmarks and ensure consistency of lighting quality across the project
Seniority
Principal, expert authority & technical guidance