CareerPlan

Principal Lighting Artist | Artiste Principal.e Éclairage

Montreal, QUEBEC, caFull-time2026-11-06 → 2026-11-10
Hybrid

Core

Define and drive lighting standards, systems, and workflows for a AAA open-world urban game, ensuring high-quality realism and scalability from high-end to mobile.

Role type

Principal Lighting Artist (AAA Game Development)

Builds

AAA open-world game environments with advanced real-time lighting and global illumination

Domain

Video Games / Real-time Rendering

Required skills

Real-time lighting, Global illumination, Rendering pipelines, Multi-platform optimization, Technical Art collaboration, Pipeline design, Visual benchmarking, Artistic storytelling

Preferred skills

Unreal Engine 5 (Lumen), Distributed team management, Outsourcing partner experience, Innovative solution exploration

Technologies

Unreal Engine 5, Lumen

Responsibilities

Define and maintain high-quality lighting standards across environments and gameplay contexts, Drive the development and evolution of lighting systems and rendering workflows, Solve complex artistic and technical challenges related to lighting realism and performance, Act as an expert authority in real-time lighting and global lighting systems, Collaborate with Technical Art to ensure robust and scalable rendering systems, Define benchmarks and ensure consistency of lighting quality across the project

Seniority

Principal, expert authority & technical guidance