CareerPlan

Principal VFX Artist | Artiste Principal.e VFX

Montreal, QUEBEC, caFull-time2026-11-06 → 2026-11-10
Hybrid

Core

Create and implement high-quality real-time VFX for gameplay, environments, and characters in a large-scale open world while defining standards and workflows.

Role type

Principal VFX Artist (Real-time/Interactive)

Builds

Real-time visual effects for large-scale interactive projects (games)

Domain

Video Game Development / Real-time Rendering

Required skills

Unreal Engine 5, Niagara, Houdini, EmberGen, Maya, Blender, Shader programming, PBR workflows, VFX profiling, Optimization, Debugging

Preferred skills

Generative AI workflows, Procedural generation, Automation, Mobile game development

Technologies

Unreal Engine 5, Niagara, Houdini, EmberGen, Maya, Blender, Photoshop

Responsibilities

Create and implement high-quality real-time VFX for gameplay, environments, and characters; Explore and prototype generative AI workflows for VFX ideation; Evaluate AI-generated outputs for visual quality and real-time integration; Partner with Technical Art and Engineering to combine generative AI and procedural systems into repeatable production workflows; Resolve complex VFX challenges, debug, and optimize effects within memory, GPU, and CPU budgets; Document validated workflows and support artists through demonstrations and knowledge sharing.

Seniority

Principal, hands-on IC with mentorship