Principal VFX Artist | Artiste Principal.e VFX
Core
Create and implement high-quality real-time VFX for gameplay, environments, and characters in a large-scale open world while defining standards and workflows.
Role type
Principal VFX Artist (Real-time/Interactive)
Builds
Real-time visual effects for large-scale interactive projects (games)
Domain
Video Game Development / Real-time Rendering
Required skills
Unreal Engine 5, Niagara, Houdini, EmberGen, Maya, Blender, Shader programming, PBR workflows, VFX profiling, Optimization, Debugging
Preferred skills
Generative AI workflows, Procedural generation, Automation, Mobile game development
Technologies
Unreal Engine 5, Niagara, Houdini, EmberGen, Maya, Blender, Photoshop
Responsibilities
Create and implement high-quality real-time VFX for gameplay, environments, and characters; Explore and prototype generative AI workflows for VFX ideation; Evaluate AI-generated outputs for visual quality and real-time integration; Partner with Technical Art and Engineering to combine generative AI and procedural systems into repeatable production workflows; Resolve complex VFX challenges, debug, and optimize effects within memory, GPU, and CPU budgets; Document validated workflows and support artists through demonstrations and knowledge sharing.
Seniority
Principal, hands-on IC with mentorship