CareerPlan

Combat Game Designer (F/M/NB)

Bordeaux, Nouvelle-Aquitaine, frFull-time2026-11-06 → 2026-11-10

Core

Design and refine combat systems, mechanics, and prototypes to support the game's creative direction and player experience.

Role type

Combat Game Designer

Builds

Combat systems, mechanics, and game features for AAA titles

Domain

Video game development (Action/RPG)

Required skills

Combat system design, game mechanics tuning, prototyping, design documentation, multidisciplinary collaboration

Preferred skills

Experience with 3C and archetypes, accessibility design, UI design, iterative design, playtesting

Technologies

Anvil game engine

Responsibilities

Design combat systems and mechanics aligning with creative direction; Model and tune game systems including rewards; Develop prototypes to test and refine systems; Standardize and document combat systems; Write clear design documents explaining game vision; Work with multidisciplinary teams from concept to release

Seniority

Mid-level, hands-on IC