Combat Game Designer (F/M/NB)
Core
Design and refine combat systems, mechanics, and prototypes to support the game's creative direction and player experience.
Role type
Combat Game Designer
Builds
Combat systems, mechanics, and game features for AAA titles
Domain
Video game development (Action/RPG)
Required skills
Combat system design, game mechanics tuning, prototyping, design documentation, multidisciplinary collaboration
Preferred skills
Experience with 3C and archetypes, accessibility design, UI design, iterative design, playtesting
Technologies
Anvil game engine
Responsibilities
Design combat systems and mechanics aligning with creative direction; Model and tune game systems including rewards; Develop prototypes to test and refine systems; Standardize and document combat systems; Write clear design documents explaining game vision; Work with multidisciplinary teams from concept to release
Seniority
Mid-level, hands-on IC