Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay
Core
Lead a team of animators to create and implement high-quality real-time gameplay animations for NPCs and players, ensuring AAA production standards.
Role type
Senior Lead Animator (Gameplay)
Builds
Expressive, polished, gameplay-ready animations for NPCs and players
Domain
Video game development, Real-time 3D animation
Required skills
3D character animation, animation leadership, pipeline design, Unreal Engine 5, motion capture, keyframe animation, human motion mechanics, locomotion systems, animation graphs
Preferred skills
Shipped major titles, scripted events/cutscenes, 3C concepts (character, controls, camera), creature/animal/combat animation, cinematic camera work
Technologies
MotionBuilder, Maya, Unreal Engine 5
Responsibilities
Manage animation team and production goals, guide creation of expressive animations, design and document pipeline procedures, mentor team members, coordinate assignments, sync with other disciplines, create style guides and best practices
Seniority
Senior, hands-on IC with leadership