CareerPlan

Artiste d’effets spéciaux (Assassin's Creed Invictus)

Montreal, QC, caFull-time2026-10-30 → 2026-11-10

Core

Create impactful real-time visual effects (environmental, particles, explosions) to enhance gameplay and immersion in video games.

Role type

Real-time VFX Artist

Builds

Immersive game environments and visual effects for interactive entertainment

Domain

Video game development / Real-time graphics

Required skills

Real-time VFX creation, 3D production pipeline (modeling, texturing, lighting), 2D art tools, game engines, shader programming, vector math fundamentals, technical optimization

Preferred skills

Procedural tools, rendering software, community feedback adaptation

Technologies

Game engines, Shaders, 3D software, 2D composition tools

Responsibilities

Collaborate with creative leadership to define VFX priorities, create environmental effects using particle systems and textures, work with programming teams to develop tools, integrate and optimize VFX for real-time performance, troubleshoot technical issues, adapt effects based on team and community feedback

Seniority

Mid-level, hands-on IC