Artiste d’effets spéciaux (Assassin's Creed Invictus)
Core
Create impactful real-time visual effects (environmental, particles, explosions) to enhance gameplay and immersion in video games.
Role type
Real-time VFX Artist
Builds
Immersive game environments and visual effects for interactive entertainment
Domain
Video game development / Real-time graphics
Required skills
Real-time VFX creation, 3D production pipeline (modeling, texturing, lighting), 2D art tools, game engines, shader programming, vector math fundamentals, technical optimization
Preferred skills
Procedural tools, rendering software, community feedback adaptation
Technologies
Game engines, Shaders, 3D software, 2D composition tools
Responsibilities
Collaborate with creative leadership to define VFX priorities, create environmental effects using particle systems and textures, work with programming teams to develop tools, integrate and optimize VFX for real-time performance, troubleshoot technical issues, adapt effects based on team and community feedback
Seniority
Mid-level, hands-on IC