Artiste technique IU (March of Giants)
Core
Integrate and implement game UI navigation flows and menus within the Unreal Engine for the 'March of Giants' project.
Role type
Technical UI Artist (Unreal Engine)
Builds
Functional, performant, and visually consistent in-game user interfaces and navigation systems.
Domain
Video game development, Unreal Engine
Required skills
Unreal Engine (UMG, Blueprint), UI/UX design translation, shader/material creation, texture optimization, memory management, performance optimization, cross-functional collaboration
Preferred skills
Visual fidelity balancing, problem-solving approach, adaptability to production needs
Technologies
Unreal Engine, UMG, Blueprint, Shaders, Textures