CareerPlan

Artiste technique IU (March of Giants)

Montreal, QC, caFull-time2026-10-30 → 2026-11-10

Core

Integrate and implement game UI navigation flows and menus within the Unreal Engine for the 'March of Giants' project.

Role type

Technical UI Artist (Unreal Engine)

Builds

Functional, performant, and visually consistent in-game user interfaces and navigation systems.

Domain

Video game development, Unreal Engine

Required skills

Unreal Engine (UMG, Blueprint), UI/UX design translation, shader/material creation, texture optimization, memory management, performance optimization, cross-functional collaboration

Preferred skills

Visual fidelity balancing, problem-solving approach, adaptability to production needs

Technologies

Unreal Engine, UMG, Blueprint, Shaders, Textures