Lead Level Designer (F/H/NB) [AAA Project]
Core
Lead Level Designer responsible for designing, ensuring consistency, and executing game experiences for the World team, translating gameplay/artistic/technical vision into readable, coherent, and impactful game spaces.
Role type
Senior IC Level Designer with team leadership
Builds
AAA game worlds and environments
Domain
Video game development (AAA)
Required skills
Game level design, team management, gameplay flow design, spatial perception, technical constraints management, production planning, cross-disciplinary collaboration, prototyping, narrative integration
Preferred skills
Environmental storytelling, workflow optimization, industry trends awareness
Technologies
Game engines, production tools, Snowdrop (implied context)
Responsibilities
Organize Level Design team work and define production priorities, mentor and develop Level Designer skills, translate Game/World Director vision into concrete Level Design objectives, collaborate with Lead Level Art and Tech to ensure gameplay/art/tech consistency, represent Level Design interests to other disciplines, define quality standards and production conventions, ensure playability and coherence of game spaces at all scales, produce prototypes and iterations to validate gameplay intentions
Seniority
Senior, hands-on IC with management responsibilities