Game Designer (Middle/Senior)
Core
Design gameplay mechanics, levels, combat, and systems for mobile, PC, and console games, turning ideas into playable features and refining them with the team.
Role type
Middle/Senior Game Designer
Builds
Playable game features, mechanics, and levels for mobile, PC, and console titles
Domain
Video game development (mobile, PC, console)
Required skills
Game design (mechanics, level design, UI/UX, reward systems), Game engine proficiency (Unity, Unreal), Monetization and retention strategy, System balancing, Player psychology, Data-driven design
Preferred skills
Portfolio of successful projects, Market analysis, Prototyping, Mentoring
Technologies
Unity, Unreal
Responsibilities
Design gameplay mechanics, levels, combat, and systems; Write and maintain design documents; Prototype ideas and iterate based on feedback; Balance difficulty, pacing, and game economy; Collaborate with artists, programmers, and producers; Support playtests and resolve design issues; Follow industry trends; Guide and mentor junior designers
Seniority
Middle/Senior, hands-on IC