CareerPlan

Senior AI Designer

Warszawa, Województwo mazowieckie, plFull-time2026-10-23 → 2026-11-11
On-site

Core

Designing, prototyping, and implementing core combat mechanics, character behaviors, and encounter systems for AAA third-person shooter games.

Role type

Senior AI Designer (Combat Systems)

Builds

Combat characters, behavior trees, visual effects, and encounter systems for action games.

Domain

Video Games / AAA Third-Person Shooters

Required skills

Combat systems design, State machines, Behavior trees, Unreal Engine 4, Level design tools, Scripting, Playtesting, Documentation, Mentorship

Preferred skills

Unity, Atlassian tools (JIRA, Confluence), Math foundation, Systems design, Player psychology

Technologies

Unreal Engine 4, Unreal Editor, Scripting languages, Unity, Atlassian

Responsibilities

Create and pitch gameplay ideas for combat mechanics; Implement combatant characters with animations and behavior; Create design documents and content briefs; Conduct playtest sessions with development teams; Collaborate with multiple disciplines; Mentor less experienced peers.

Seniority

Senior, hands-on IC