Senior AI Designer
Core
Designing, prototyping, and implementing core combat mechanics, character behaviors, and encounter systems for AAA third-person shooter games.
Role type
Senior AI Designer (Combat Systems)
Builds
Combat characters, behavior trees, visual effects, and encounter systems for action games.
Domain
Video Games / AAA Third-Person Shooters
Required skills
Combat systems design, State machines, Behavior trees, Unreal Engine 4, Level design tools, Scripting, Playtesting, Documentation, Mentorship
Preferred skills
Unity, Atlassian tools (JIRA, Confluence), Math foundation, Systems design, Player psychology
Technologies
Unreal Engine 4, Unreal Editor, Scripting languages, Unity, Atlassian
Responsibilities
Create and pitch gameplay ideas for combat mechanics; Implement combatant characters with animations and behavior; Create design documents and content briefs; Conduct playtest sessions with development teams; Collaborate with multiple disciplines; Mentor less experienced peers.
Seniority
Senior, hands-on IC