Senior Level Designer
Core
Designing, prototyping, iterating on, and polishing in-game levels for an open-world RPG, focusing on level geometry, enemy encounters, and gameplay flow.
Role type
Senior Level Designer
Builds
In-game levels, enemy encounters, and gameplay elements for Cyberpunk 2
Domain
Video Games / Action RPG
Required skills
Level design fundamentals, Unreal Engine 5, 3D packages, level geometry, enemy encounter design, visual composition, map layout creation, game world element integration (props, texturing, lighting, sound, VFX), mentoring
Preferred skills
Knowledge of contemporary Action/RPG titles, visual arts, cinema, architecture
Technologies
Unreal Engine 5, proprietary tools, 3D packages
Responsibilities
Pitching and planning location blockouts, collaborating across departments to balance gameplay and narrative, working with the Lead Level Designer to mentor team members, engaging in feedback exchange across disciplines
Seniority
Senior, hands-on IC with mentorship duties