Level Designer Assistant - Stage 6 mois (F/H/NB)
Core
Create consistent and enjoyable game spaces for an unannounced title by collaborating with level designers and artists to transform playability intentions into playable environments.
Role type
Junior level design assistant
Builds
Game levels and environments for an unannounced Ubisoft title
Domain
Video game development
Required skills
Level design principles, navigation and flow design, rhythm and pacing, space readability, prototyping, player behavior observation, technical constraints awareness, tool mastery
Preferred skills
Personal game design projects, understanding of emotional immersion, teamwork with artists, feedback reception, English proficiency
Technologies
Game design tools, prototyping tools
Responsibilities
Participate in game space design and modification, collaborate with level artists to create playable spaces, organize layout and navigation, create and test prototypes, observe player behaviors, communicate design intentions, develop mastery of design tools and methods