CareerPlan

Animateur-trice jouabilité sénior - [Rainbow Six Siege]

Montreal, QC, caFull-time2026-10-19 → 2026-11-11

Core

Creating first-person and third-person gameplay animations and animation systems for the main character in Rainbow Six Siege.

Role type

Senior Gameplay Animator (FPS/TPS)

Builds

High-quality character animations and animation systems for a AAA first-person shooter game.

Domain

Video Games / AAA FPS

Required skills

3D character animation, keyframe animation, motion capture data processing, game engine integration, animation system design, quality assurance testing, cross-functional collaboration

Preferred skills

MotionBuilder, AAA game experience

Technologies

MotionBuilder, game engines

Responsibilities

Create first-person and third-person gameplay animations aligned with visual design and game design constraints; Produce high-quality keyframe animations from video references; Process and refine motion capture data for animation systems; Adjust animation data with precision for game engine requirements; Export and integrate animations following technical guidelines; Test, analyze, and review animation systems in-game; Collaborate with technical animation, programming, and design teams; Own the final in-game feel of animations.

Seniority

Senior, hands-on IC