Animateur-trice jouabilité sénior - [Rainbow Six Siege]
Core
Creating first-person and third-person gameplay animations and animation systems for the main character in Rainbow Six Siege.
Role type
Senior Gameplay Animator (FPS/TPS)
Builds
High-quality character animations and animation systems for a AAA first-person shooter game.
Domain
Video Games / AAA FPS
Required skills
3D character animation, keyframe animation, motion capture data processing, game engine integration, animation system design, quality assurance testing, cross-functional collaboration
Preferred skills
MotionBuilder, AAA game experience
Technologies
MotionBuilder, game engines
Responsibilities
Create first-person and third-person gameplay animations aligned with visual design and game design constraints; Produce high-quality keyframe animations from video references; Process and refine motion capture data for animation systems; Adjust animation data with precision for game engine requirements; Export and integrate animations following technical guidelines; Test, analyze, and review animation systems in-game; Collaborate with technical animation, programming, and design teams; Own the final in-game feel of animations.
Seniority
Senior, hands-on IC