Technical Animator
Core
Technical Animator specializing in character workflow, rigging, skinning, and animation integration for game engines.
Role type
Technical Animator (Character Tools & Pipelines)
Builds
Character rigs, animation tools, and efficient pipelines for game production
Domain
Video Game Development (Character Animation & Technical Art)
Required skills
Rigging, Skinning, Animation Principles, Anatomy, Motion Capture, Data Transfer, Problem Solving, Technical Implementation
Preferred skills
MEL, Python, C#, C++, 3ds Max, Motion Builder, Photoshop
Technologies
Motion Builder, 3ds Max, Photoshop, Game Engines
Responsibilities
Integrate character assets into game engines, design and test character rigs, maintain animation tools and pipelines, collaborate with art/design/programming teams, develop progressive techniques to solve character challenges.
Seniority
Mid-Senior, Hands-on IC