CareerPlan

Technical Animator

Chengdu, Sichuan, cnFull-time2026-10-16 → 2026-11-10

Core

Technical Animator specializing in character workflow, rigging, skinning, and animation integration for game engines.

Role type

Technical Animator (Character Tools & Pipelines)

Builds

Character rigs, animation tools, and efficient pipelines for game production

Domain

Video Game Development (Character Animation & Technical Art)

Required skills

Rigging, Skinning, Animation Principles, Anatomy, Motion Capture, Data Transfer, Problem Solving, Technical Implementation

Preferred skills

MEL, Python, C#, C++, 3ds Max, Motion Builder, Photoshop

Technologies

Motion Builder, 3ds Max, Photoshop, Game Engines

Responsibilities

Integrate character assets into game engines, design and test character rigs, maintain animation tools and pipelines, collaborate with art/design/programming teams, develop progressive techniques to solve character challenges.

Seniority

Mid-Senior, Hands-on IC