Senior UX Designer
Core
Design intuitive, engaging, and scalable user experiences for a tactical multiplayer game, supporting both new and veteran players throughout their journey.
Role type
Senior UX Designer (Gaming)
Builds
In-game user experiences, HUD/UI elements, communication systems, onboarding, tutorials, and gameplay mechanics support for Rainbow Six Siege.
Domain
Gaming / Tactical Multiplayer
Required skills
End-to-end UX design process, in-game interaction design, live-service game design, complex digital product design, usability and accessibility best practices, design systems creation, player research and analytics, stakeholder presentation
Preferred skills
AAA game experience, competitive multiplayer title experience, live-service product experience, deep knowledge of Rainbow Six Siege and its community, player behavior analysis, progression system design, social feature design, retention mechanics design
Technologies
Figma, Adobe Creative Suite
Responsibilities
Define end-to-end user journeys for game areas; Create user flows, wireframes, prototypes, information architectures, and interaction models; Collaborate with Game Design, UI Art, Engineering, Data Analytics, and Production teams; Advocate for player needs and usability; Translate complex systems into clear interactions; Leverage player research, analytics, usability testing, and community feedback; Contribute to and evolve UX guidelines and design systems; Mentor junior and mid-level UX designers; Present design solutions and rationale to stakeholders
Seniority
Senior, hands-on IC with mentorship responsibilities