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[Disney Dreamlight Valley PC/Console] Artiste technique - Technical Artist

Montreal, QC, ca💼 Full-time🗓 2026-10-01 → 2026-10-02

Core

Design tools and develop an optimal graphics production pipeline to support the creation process for existing and upcoming content in a cross-platform hybrid life-sim/adventure game.

Role type

Technical Artist (Game Development)

Builds

Graphics production pipeline, DCC tools, shader library, and art asset standards for a multi-platform game.

Domain

Video Game Development (Life-sim/Adventure)

Required skills

Unity (URP), C#, HLSL, Shader Graph, PBR, GPU profiling, Git/SVN, DCC scripting (Blender/Maya/3ds Max), Substance 3D Painter/Designer

Preferred skills

Console platform constraints (Switch/PS5/Xbox Series), art bible documentation, pipeline optimization

Technologies

Unity, URP, HLSL, Shader Graph, Git, SVN, Blender, Maya, 3ds Max, Substance 3D Painter, Nsight, Unity Frame Debugger

Responsibilities

Monitor and maintain the art asset pipeline; write and maintain DCC tools; author and maintain engine-side import settings; establish per-asset budgets; profile builds on target hardware; work with graphics programmers to author and maintain the shader library; investigate and fix material/shader bugs; onboard new artists to pipeline tools; write and maintain technical sections of the art bible.

Seniority

Mid-level to Senior, hands-on IC

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