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Stage - 6 mois - Sound designer (F/H/NB) [AAA Project]

Annecy, Auvergne-Rhône-Alpes, fr💼 Full-time🗓 2026-09-23 → 2026-09-26

Core

Creating and editing sound effects for game mechanics and interactions, implementing audio in Unreal Engine and Wwise, and developing interactive audio systems for gameplay.

Role type

Junior Sound Designer (Game Audio)

Builds

Interactive audio systems and sound effects for AAA video games

Domain

Video Games / Game Audio

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Sound effect creation, audio recording and processing, audio editing in Reaper, Wwise implementation, Unreal Engine knowledge, game design fundamentals, autonomous task execution, English fluency

Preferred skills

Musical instrument proficiency, music composition, field recording, Unreal Engine Blueprints, portfolio of audio work

Technologies

Reaper, Wwise, Unreal Engine

Responsibilities

Create and edit sound effects for game mechanics, record and process audio from field recordings or sound banks, integrate and implement audio in Wwise, test and debug audio systems within the game, collaborate with Game Design, Programming, Animation, and Art teams

Seniority

Intern (6 months)

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