Stage - 6 mois - Sound designer (F/H/NB) [AAA Project]
Core
Creating and editing sound effects for game mechanics and interactions, implementing audio in Unreal Engine and Wwise, and developing interactive audio systems for gameplay.
Role type
Junior Sound Designer (Game Audio)
Builds
Interactive audio systems and sound effects for AAA video games
Domain
Video Games / Game Audio
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Sound effect creation, audio recording and processing, audio editing in Reaper, Wwise implementation, Unreal Engine knowledge, game design fundamentals, autonomous task execution, English fluency
Preferred skills
Musical instrument proficiency, music composition, field recording, Unreal Engine Blueprints, portfolio of audio work
Technologies
Reaper, Wwise, Unreal Engine
Responsibilities
Create and edit sound effects for game mechanics, record and process audio from field recordings or sound banks, integrate and implement audio in Wwise, test and debug audio systems within the game, collaborate with Game Design, Programming, Animation, and Art teams
Seniority
Intern (6 months)