Principal Sound Designer
Core
Craft and implement exceptional sound design to define an iconic soundscape for a unique, innovative open world AAA game.
Role type
Principal Sound Designer (AAA Games)
Builds
Immersive audio systems and soundscapes for a narrative open-world game
Domain
Video Games / Audio Engineering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Sound design, AAA game engine expertise, audio pipeline implementation, cross-disciplinary collaboration, high-quality source material recording, complex audio system ownership, workflow optimization, technical problem diagnosis
Preferred skills
Evangelizing creative vision, independent initiative management, scalable asset optimization
Technologies
Commercial and proprietary audio tools, AAA game engines
Responsibilities
Create immersive sound design using commercial and proprietary tools; Work with Audio Director to define and execute audio vision; Collaborate with engineers to build and scale audio pipelines; Diagnose and resolve complex audio issues across disciplines; Optimize audio assets and recommend workflow improvements; Manage time and drive complex, multi-phase initiatives to completion