Senior Technical Designer
Core
Own gameplay features from concept to polish by combining game design, rapid prototyping, and in-engine implementation to deliver high-quality player experiences.
Role type
Senior Technical Designer (Gameplay Systems)
Builds
Robust gameplay systems, emergent interactions, and scalable foundations for 3D games.
Domain
Interactive Entertainment / Game Development
Deliverable
production ML models | product features
Required skills
Game design principles, systems design, rapid prototyping, Unreal Engine 5 Blueprint scripting, performance optimization, debugging, mentoring
Preferred skills
Lua/C#/Python scripting, AI systems (State Trees/Behavior Trees), multiplayer/network-aware systems, custom tooling, data-driven gameplay, UX/UI workflows
Technologies
Unreal Engine 5, Blueprint, State Trees, Behavior Trees, AI systems
Responsibilities
Design and implement major gameplay systems and mechanics; prototype concepts rapidly; develop scalable and modular systems; collaborate with engineering, art, and production teams; optimize systems for performance; mentor other designers; drive iteration via playtesting and telemetry.
Seniority
Senior, hands-on IC with mentorship responsibilities