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Senior Technical Designer

Montreal, QUEBEC, ca💼 Full-time🗓 2026-09-22 → 2026-09-25

Core

Own gameplay features from concept to polish by combining game design, rapid prototyping, and in-engine implementation to deliver high-quality player experiences.

Role type

Senior Technical Designer (Gameplay Systems)

Builds

Robust gameplay systems, emergent interactions, and scalable foundations for 3D games.

Domain

Interactive Entertainment / Game Development

Deliverable

production ML models | product features

Required skills

Game design principles, systems design, rapid prototyping, Unreal Engine 5 Blueprint scripting, performance optimization, debugging, mentoring

Preferred skills

Lua/C#/Python scripting, AI systems (State Trees/Behavior Trees), multiplayer/network-aware systems, custom tooling, data-driven gameplay, UX/UI workflows

Technologies

Unreal Engine 5, Blueprint, State Trees, Behavior Trees, AI systems

Responsibilities

Design and implement major gameplay systems and mechanics; prototype concepts rapidly; develop scalable and modular systems; collaborate with engineering, art, and production teams; optimize systems for performance; mentor other designers; drive iteration via playtesting and telemetry.

Seniority

Senior, hands-on IC with mentorship responsibilities

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