3D Graphic Artist
Core
Create low-poly 3D models, high-poly sculptures, and textures for characters, environments, and props optimized for mobile games.
Role type
3D Graphic Artist (Mobile Games)
Builds
In-game 3D assets for mobile titles
Domain
Video Games / Mobile
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
3D modeling, texturing, lighting, rendering, UV mapping, normal mapping, map baking, mobile performance optimization, poly count management, texture atlasing, LOD creation
Preferred skills
High-poly sculpting, stylized or realistic art styles, engine integration, Jira task management
Technologies
Maya, 3ds Max, Blender, ZBrush, Substance 3D Painter, Photoshop
Responsibilities
Deliver low-poly 3D models for characters, environments, and props; Deliver high-poly sculptures respecting art briefs and feedback; Handle full 3D production steps including modeling, texturing, rendering, and engine implementation; Update tasks in Jira and provide status reports
Seniority
Junior