Lead Game Designer
Core
Define, structure, and drive the overall game design vision for live (GaaS) and AAA/AA titles, ensuring coherence across gameplay systems and player progression.
Role type
Senior IC Lead Game Designer (Live Service & AAA)
Builds
Gameplay systems, mechanics, player progression, and live service features for global Ubisoft titles
Domain
Video Games (AAA & Mobile GaaS)
Deliverable
production ML models | product features
Required skills
Game systems design, balancing, player progression, data-informed design, playtest iteration, design documentation, team leadership, production pipeline management
Preferred skills
Anvil Engine proficiency, visual scripting, data-driven design, tool pipeline definition
Technologies
Jira, Hansoft, Perforce, Anvil Engine
Responsibilities
Lead and mentor a team of designers; own the design process from planning to delivery; align design direction across programming, art, and UX; leverage player metrics and analytics to guide live service improvements; prototype and iterate on key features; define tools and workflows for team efficiency.
Seniority
Senior, hands-on IC with leadership responsibilities