Senior Game Designer (Combat) - For Honor
Core
Shape and evolve the multiplayer combat experience in For Honor through balancing, systemic design, and feature development.
Role type
Senior IC game designer (combat systems)
Builds
Multiplayer combat systems, hero abilities, and competitive progression features for For Honor
Domain
Video games, competitive multiplayer, melee combat
Deliverable
production ML models | product features
Required skills
Combat system design, multiplayer gameplay balancing, hero performance tuning, gameplay data analysis, system prototyping, creative direction translation
Preferred skills
Understanding of competitive player motivation, long-term engagement strategies, melee combat mechanics
Technologies
Game engines, combat simulation tools, data analysis platforms
Responsibilities
Guide combat balancing initiatives, analyze gameplay systems and player behaviors, refine hero abilities and move sets, prototype and iterate on combat features, collaborate on competitive multiplayer systems, mentor team members
Seniority
Senior, hands-on IC