Junior 3D Artist - Vehicle specialist
Core
Creating high-quality 3D models and textures for agricultural machinery and vehicles for a real-time simulation game.
Role type
Junior 3D Artist (Hard-surface modeling)
Builds
3D assets for the Farming Simulator game engine
Domain
Gaming / Agricultural Simulation
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Hard-surface modeling, PBR workflow, 3D asset production, Texturing, 3D application proficiency (Maya/Blender)
Preferred skills
Substance Designer/Painter, 3D Coat, Vehicle design understanding, Farming Simulator modding experience, Real-time simulator asset production
Technologies
Maya, Blender, Substance Designer, Substance Painter, 3D Coat
Responsibilities
Precise 3D asset production of agricultural machinery, Preparation of assets for the game engine
Seniority
Junior, hands-on IC