UI Technical Artist (March of Giants)
Core
Transform UI mockups into functional, performant, and visually consistent gameflow interfaces and menus in Unreal Engine.
Role type
UI Technical Artist
Builds
Gameflow interfaces and menus for the 'March of Giants' project
Domain
Video Game Development (Unreal Engine)
Deliverable
production ML models | product features
Required skills
Unreal Engine (UMG, Blueprint), UI shaders and materials, UI texture optimization, CPU/memory optimization, cross-functional collaboration
Preferred skills
Technical problem-solving, solution-oriented approach, adapting to evolving production needs
Technologies
Unreal Engine, UMG, Blueprint
Responsibilities
Integrate menus and gameflow systems, break down UI designs into reusable widgets, implement menu animations, optimize UI performance, create and refine UI materials/shaders, manage UI textures, diagnose integration issues, maintain visual consistency
Seniority
Mid-level IC