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UI Technical Artist (March of Giants)

Montreal, QC, ca💼 Full-time🗓 2026-08-24 → 2026-09-26

Core

Transform UI mockups into functional, performant, and visually consistent gameflow interfaces and menus in Unreal Engine.

Role type

UI Technical Artist

Builds

Gameflow interfaces and menus for the 'March of Giants' project

Domain

Video Game Development (Unreal Engine)

Deliverable

production ML models | product features

Required skills

Unreal Engine (UMG, Blueprint), UI shaders and materials, UI texture optimization, CPU/memory optimization, cross-functional collaboration

Preferred skills

Technical problem-solving, solution-oriented approach, adapting to evolving production needs

Technologies

Unreal Engine, UMG, Blueprint

Responsibilities

Integrate menus and gameflow systems, break down UI designs into reusable widgets, implement menu animations, optimize UI performance, create and refine UI materials/shaders, manage UI textures, diagnose integration issues, maintain visual consistency

Seniority

Mid-level IC

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