Lead Tools Programmer | Programmeur ou programmeuse outils Lead
Core
Lead the design, implementation, and architecture of in-engine and standalone tools to empower content creators and developers on an AAA game title.
Role type
Senior IC tools programmer (game engine)
Builds
In-engine Unreal Editor tools, standalone desktop applications, and optional web-enabled utilities
Domain
Video game development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (tools & workflows)
Required skills
C++, Unreal Engine editor tooling, tools architecture, data-driven systems, content creation workflows, version control (Perforce/Git), technical leadership, mentoring
Preferred skills
Qt, .NET (WPF/WinForms), Python scripting, REST APIs, Electron, web dashboards
Technologies
Unreal Engine, C++, Qt, .NET, WPF, WinUI, Python, C#, Perforce, Git, REST APIs, Electron
Responsibilities
Lead design and implementation of tools for content creation, iteration, validation, and debugging; Define and maintain tools architecture spanning engine editor tools and standalone apps; Oversee performance, stability, and maintainability of tools; Establish coding standards, documentation, and testing strategies; Debug complex issues involving engine integration and data pipelines.
Seniority
Senior, hands-on IC with leadership responsibilities