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Lead Tools Programmer | Programmeur ou programmeuse outils Lead

Montreal, QUEBEC, ca💼 Full-time🗓 2026-08-12 → 2026-09-25

Core

Lead the design, implementation, and architecture of in-engine and standalone tools to empower content creators and developers on an AAA game title.

Role type

Senior IC tools programmer (game engine)

Builds

In-engine Unreal Editor tools, standalone desktop applications, and optional web-enabled utilities

Domain

Video game development (AAA)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (tools & workflows)

Required skills

C++, Unreal Engine editor tooling, tools architecture, data-driven systems, content creation workflows, version control (Perforce/Git), technical leadership, mentoring

Preferred skills

Qt, .NET (WPF/WinForms), Python scripting, REST APIs, Electron, web dashboards

Technologies

Unreal Engine, C++, Qt, .NET, WPF, WinUI, Python, C#, Perforce, Git, REST APIs, Electron

Responsibilities

Lead design and implementation of tools for content creation, iteration, validation, and debugging; Define and maintain tools architecture spanning engine editor tools and standalone apps; Oversee performance, stability, and maintainability of tools; Establish coding standards, documentation, and testing strategies; Debug complex issues involving engine integration and data pipelines.

Seniority

Senior, hands-on IC with leadership responsibilities

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