Chef.fe technique senior du développement - Rainbow Six Siege
Core
Lead Technical role defining long-term network strategy and leading a team to deliver scalable, secure, and performant multiplayer experiences for millions of players in live-service games.
Role type
Senior IC Lead Technical Engineer (Multiplayer Systems)
Builds
Dedicated game servers, state replication systems, matchmaking integrations, and distributed online services for live-service games.
Domain
Video Games / Real-time Networking / Distributed Systems
Deliverable
production ML models | product features | infrastructure
Required skills
C++ expertise, real-time networking, server-side architecture, state replication models, distributed systems, multi-threading, performance optimization, dedicated server development, live-service product support.
Preferred skills
Competitive multiplayer game delivery, large-scale live-service architectures, cloud-native backend services, AWS/Azure/GameLift/PlayFab experience, production telemetry and observability, global studio development experience.
Responsibilities
Define and own the network architecture roadmap for current and future projects; make critical technical decisions on server architectures and backend integrations; lead initiatives to improve server stability, availability, and operational efficiency; mentor network and online systems programmers; collaborate with gameplay, engine, SRE, and security teams to ensure high-quality online experiences.
Seniority
Senior, hands-on IC with leadership responsibilities