Level Artist
Core
Creating in-game environments, locations, and cutscenes with focus on geometry, lighting, and aesthetic composition.
Role type
Level Artist
Builds
Game environments and cutscenes
Domain
Video game development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Level design, lighting, geometry creation, optimization, collaboration with level designers and artists, verbal idea expression, sketching, familiarity with 2D/3D graphics suites
Preferred skills
Knowledge of gaming industry from player perspective, eye for real-world and game references
Technologies
Proprietary editor, Adobe Photoshop, 3DS Max, Blender
Responsibilities
Participating in creation of ideas and plans for locations/levels, Setting rough geometry of locations, Finishing locations and cutscenes with existing meshes and decals, Lighting locations and cutscenes, Optimizing locations, Collaboration with Level Designers, Concept Artists, 2D/3D Artists
Seniority
Mid-level (3+ years experience)