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Level Artist

Warszawa, Województwo mazowieckie, pl💼 Full-time🗓 2026-08-05 → 2026-09-25

Core

Creating in-game environments, locations, and cutscenes with focus on geometry, lighting, and aesthetic composition.

Role type

Level Artist

Builds

Game environments and cutscenes

Domain

Video game development

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Level design, lighting, geometry creation, optimization, collaboration with level designers and artists, verbal idea expression, sketching, familiarity with 2D/3D graphics suites

Preferred skills

Knowledge of gaming industry from player perspective, eye for real-world and game references

Technologies

Proprietary editor, Adobe Photoshop, 3DS Max, Blender

Responsibilities

Participating in creation of ideas and plans for locations/levels, Setting rough geometry of locations, Finishing locations and cutscenes with existing meshes and decals, Lighting locations and cutscenes, Optimizing locations, Collaboration with Level Designers, Concept Artists, 2D/3D Artists

Seniority

Mid-level (3+ years experience)

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