Technical Animation Director (F/M/NB) [AAA Project]
Core
Identify, prepare, and adapt tools for the animation pipeline (Animation Graphs, Ragdoll, Facial Animation, Rigging, Motion Capture, Cinematics) to support AAA game production.
Role type
Senior IC Technical Animation Director
Builds
In-game animation systems, motion capture pipelines, and cinematics for AAA video games
Domain
Video Game Development / Real-time Animation
Deliverable
production ML models | product features
Required skills
Real-time animation systems, Pipeline development, Python, Motion Capture (body/facial), DCC tools (Maya/MotionBuilder), Animation Graphs/Behavior Trees
Preferred skills
Rigging systems (Havok), 3ds Max/Blender, Management experience
Technologies
Python, Maya, MotionBuilder, Havok, Snowdrop engine
Responsibilities
Define workstreams and improvements to the existing animation pipeline; Optimize animation graphs and their underlying architecture; Provide daily technical support to animators; Act as technical owner for performance constraints (memory, FPS) across console platforms; Coordinate as primary liaison between animation and programming teams; Produce documentation for tools, methodologies, and engine constraints.
Seniority
Senior, hands-on IC with leadership influence