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Technical Animation Director (F/M/NB) [AAA Project]

Annecy, Auvergne-Rhône-Alpes, fr💼 Full-time🗓 2026-07-27 → 2026-09-25

Core

Identify, prepare, and adapt tools for the animation pipeline (Animation Graphs, Ragdoll, Facial Animation, Rigging, Motion Capture, Cinematics) to support AAA game production.

Role type

Senior IC Technical Animation Director

Builds

In-game animation systems, motion capture pipelines, and cinematics for AAA video games

Domain

Video Game Development / Real-time Animation

Deliverable

production ML models | product features

Required skills

Real-time animation systems, Pipeline development, Python, Motion Capture (body/facial), DCC tools (Maya/MotionBuilder), Animation Graphs/Behavior Trees

Preferred skills

Rigging systems (Havok), 3ds Max/Blender, Management experience

Technologies

Python, Maya, MotionBuilder, Havok, Snowdrop engine

Responsibilities

Define workstreams and improvements to the existing animation pipeline; Optimize animation graphs and their underlying architecture; Provide daily technical support to animators; Act as technical owner for performance constraints (memory, FPS) across console platforms; Coordinate as primary liaison between animation and programming teams; Produce documentation for tools, methodologies, and engine constraints.

Seniority

Senior, hands-on IC with leadership influence

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