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Technical Animation Director (F/H/NB) [AAA Project]

Annecy, Auvergne-Rhône-Alpes, fr💼 Full-time🗓 2026-07-27 → 2026-09-25

Core

Define, prepare, and adapt tools for the Animation and Animation Graph (behavior tree) pipeline in a AAA game production.

Role type

Senior IC Technical Animation Director

Builds

Animation Ingame, Ragdoll, Facial, Rig, Motion Capture, and Cinematics pipelines

Domain

Video game development, AAA titles

Deliverable

production ML models | product features | infrastructure

Required skills

Real-time animation systems, game development, pipeline development, Python, Motion Builder, Maya, Motion Capture (Body/Facial), Animation Graph architecture, Multiplayer systems, Customization/Modularity

Preferred skills

Rigging, Ragdoll (Havok), Other DCCs (Max, Blender)

Technologies

Python, Motion Builder, Maya, Havok

Responsibilities

Define and improve existing animation pipelines; Develop or source tools to facilitate animator work; Optimize animation graph and architecture; Provide daily technical support to the animation team; Ensure technical compliance with constraints (memory, FPS, consoles); Act as technical liaison between animation and programming teams; Document tools, methods, and processes.

Seniority

Senior, hands-on IC

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