Technical Animation Director (F/H/NB) [AAA Project]
Core
Define, prepare, and adapt tools for the Animation and Animation Graph (behavior tree) pipeline in a AAA game production.
Role type
Senior IC Technical Animation Director
Builds
Animation Ingame, Ragdoll, Facial, Rig, Motion Capture, and Cinematics pipelines
Domain
Video game development, AAA titles
Deliverable
production ML models | product features | infrastructure
Required skills
Real-time animation systems, game development, pipeline development, Python, Motion Builder, Maya, Motion Capture (Body/Facial), Animation Graph architecture, Multiplayer systems, Customization/Modularity
Preferred skills
Rigging, Ragdoll (Havok), Other DCCs (Max, Blender)
Technologies
Python, Motion Builder, Maya, Havok
Responsibilities
Define and improve existing animation pipelines; Develop or source tools to facilitate animator work; Optimize animation graph and architecture; Provide daily technical support to the animation team; Ensure technical compliance with constraints (memory, FPS, consoles); Act as technical liaison between animation and programming teams; Document tools, methods, and processes.
Seniority
Senior, hands-on IC