Lead Level Design (F/M/NB) [AAA Project]
Core
Lead Level Designer responsible for designing, organizing, and guiding the Level Design team to create coherent game spaces and gameplay experiences for a AAA project.
Role type
Senior IC Lead Level Designer
Builds
Game environments and gameplay experiences
Domain
Video Games / AAA Production
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game environments)
Required skills
Team management, production prioritization, mentorship, spatial organization, movement flows, gameplay staging, environmental storytelling, prototyping, workflow optimization
Preferred skills
Knowledge of world-building disciplines (architecture, geography, geology, urban planning, landscape design), industry method awareness
Technologies
Snowdrop engine pipeline
Responsibilities
Organize Level Design team work and set production priorities; Translate Game Director and World Director vision into concrete level design objectives; Collaborate with Lead Level Art and Technical Direction to ensure alignment; Define level design standards and ensure playability/consistency; Produce prototypes to validate gameplay intentions; Advocate for Level Design considerations across disciplines.
Seniority
Senior, hands-on IC with leadership responsibilities