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Programmeur.se Moteur

Montreal, QC, ca💼 Full-time🗓 2026-07-24 → 2026-09-26

Core

Develop and evolve central game engine systems, ensuring performance, scalability, and stability for production needs.

Role type

Senior IC game engine programmer

Builds

Central game engine systems, physics modules, and data pipelines

Domain

Video game development / Game engine technology

Deliverable

production ML models | product features

Required skills

Game engine architecture, software design principles, performance optimization, modular system design, technical feasibility analysis, code quality and structure, physics system integration, data pipeline management

Preferred skills

Industry best practices adoption, cross-team collaboration, autonomous problem solving

Technologies

Game engine frameworks, physics engines, data pipeline tools

Responsibilities

Program clear, structured, and maintainable systems meeting performance and scalability requirements; Develop, refactor, and optimize central game engine systems with a long-term vision; Analyze development needs and evaluate technical feasibility of proposed solutions; Examine existing engine features to ensure alignment with project goals; Design and improve engine modules to support system scalability; Recommend and implement new technical solutions when necessary; Propose improvements inspired by industry best practices; Optimize performance and ensure system stability; Improve game assembly technologies to facilitate simultaneous team work; Support production needs related to physics systems and data pipelines

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