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Engine Programmer

Montreal, QC, ca💼 Full-time🗓 2026-07-24 → 2026-09-26

Core

Develop and optimize core engine systems, physics modules, and data pipelines for high-performance game production.

Role type

Senior IC game engine programmer

Builds

Scalable, high-performance engine systems and game packaging technologies

Domain

Video game development / Real-time rendering & physics

Deliverable

production ML models | product features

Required skills

C++ (implied by engine programming context), game engine architecture, system optimization, performance profiling, modular design, data pipeline development, physics system integration, technical feasibility analysis, code refactoring, cross-functional collaboration

Preferred skills

Industry best practices adoption, emerging technology evaluation, independent problem solving

Technologies

Game engines (Unreal/Unity implied), physics engines, build systems

Responsibilities

Program structured and maintainable engine systems; Develop and optimize core engine functionalities; Analyze technical feasibility of proposed solutions; Review engine functionalities for project alignment; Build engine modules for scalability; Design and implement new technical solutions; Optimize system performance and stability; Improve game packaging technologies; Support production needs for physics and data pipelines

Seniority

Senior, hands-on IC

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