Directeur.rice technique animation (projet non annoncé)
Core
Lead technical animation systems for a multiplayer game experience in Unreal Engine, balancing creative goals with technical constraints.
Role type
Senior Technical Animation Director
Builds
Multiplayer game experiences with fluid, expressive, and performant animation systems
Domain
Video Games / Real-time 3D Animation
Deliverable
production ML models | product features
Required skills
Technical animation, animation system development, multiplayer live service experience, Unreal Engine, MotionBuilder, 3ds Max, Maya, Python, C#, JavaScript, MaxScript, motion capture, state machines, animation pipelines
Preferred skills
Team leadership, cross-functional collaboration, procedural animation, full-body IK, character customization systems
Technologies
Unreal Engine, MotionBuilder, 3ds Max, Maya, Python, C#, JavaScript, MaxScript, Jira, Perforce
Responsibilities
Design and maintain scalable animation production pipelines; Develop and improve MotionBuilder scripts in Python; Refine animation systems within the game engine with animators and programmers; Implement procedural animation and full-body IK systems; Ensure animation systems support character customization; Balance artistic quality with technical performance; Document workflows and processes; Provide daily support to technical animators and animation teams; Facilitate collaboration between creative and technical teams; Guide teams in developing sustainable workflows
Seniority
Senior, hands-on IC with leadership responsibilities