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Directeur.rice technique animation (projet non annoncé)

Montreal, QC, ca💼 Full-time🗓 2026-07-22 → 2026-09-26

Core

Lead technical animation systems for a multiplayer game experience in Unreal Engine, balancing creative goals with technical constraints.

Role type

Senior Technical Animation Director

Builds

Multiplayer game experiences with fluid, expressive, and performant animation systems

Domain

Video Games / Real-time 3D Animation

Deliverable

production ML models | product features

Required skills

Technical animation, animation system development, multiplayer live service experience, Unreal Engine, MotionBuilder, 3ds Max, Maya, Python, C#, JavaScript, MaxScript, motion capture, state machines, animation pipelines

Preferred skills

Team leadership, cross-functional collaboration, procedural animation, full-body IK, character customization systems

Technologies

Unreal Engine, MotionBuilder, 3ds Max, Maya, Python, C#, JavaScript, MaxScript, Jira, Perforce

Responsibilities

Design and maintain scalable animation production pipelines; Develop and improve MotionBuilder scripts in Python; Refine animation systems within the game engine with animators and programmers; Implement procedural animation and full-body IK systems; Ensure animation systems support character customization; Balance artistic quality with technical performance; Document workflows and processes; Provide daily support to technical animators and animation teams; Facilitate collaboration between creative and technical teams; Guide teams in developing sustainable workflows

Seniority

Senior, hands-on IC with leadership responsibilities

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