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Chef·fe d’équipe – Concepteur·trice de niveaux

Montreal, QC, ca💼 Full-time🗓 2026-07-20 → 2026-08-01

Core

Lead a small level design team at Ubisoft Montreal, supporting project and production leadership in game development.

Role type

Senior IC level design team lead

Builds

Gameplay levels and spaces for video games

Domain

Video game development, 3D real-time engines

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Level design expertise, 3D real-time engine knowledge, level editor proficiency, production tracking tool familiarity, game production workflow understanding, team leadership, task planning and prioritization, bug coordination, performance evaluation collaboration, new hire onboarding support

Preferred skills

Multidisciplinary game development team experience, clear collaborative communication, organizational skills, constructive problem solving

Technologies

3D real-time engines, level editors, Jira, Perforce

Responsibilities

Plan, prioritize, assign, and track level design tasks; Represent the level design team within the project; Organize and lead regular team meetings; Guide the team using gameplay knowledge, design documentation, and technical constraints; Communicate progress to project and production leadership and propose adjustments; Anticipate team challenges and suggest constructive solutions; Support team members on level design practices and tools; Participate in performance evaluations with leadership; Coordinate bug fixes related to team work; Support integration and recruitment of new talent

Seniority

Senior, hands-on IC with leadership responsibilities

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