Chef·fe d’équipe – Concepteur·trice de niveaux
Core
Lead a small level design team at Ubisoft Montreal, supporting project and production leadership in game development.
Role type
Senior IC level design team lead
Builds
Gameplay levels and spaces for video games
Domain
Video game development, 3D real-time engines
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Level design expertise, 3D real-time engine knowledge, level editor proficiency, production tracking tool familiarity, game production workflow understanding, team leadership, task planning and prioritization, bug coordination, performance evaluation collaboration, new hire onboarding support
Preferred skills
Multidisciplinary game development team experience, clear collaborative communication, organizational skills, constructive problem solving
Technologies
3D real-time engines, level editors, Jira, Perforce
Responsibilities
Plan, prioritize, assign, and track level design tasks; Represent the level design team within the project; Organize and lead regular team meetings; Guide the team using gameplay knowledge, design documentation, and technical constraints; Communicate progress to project and production leadership and propose adjustments; Anticipate team challenges and suggest constructive solutions; Support team members on level design practices and tools; Participate in performance evaluations with leadership; Coordinate bug fixes related to team work; Support integration and recruitment of new talent
Seniority
Senior, hands-on IC with leadership responsibilities