Engineer Manager (Unity)
Core
Lead a team building and maintaining player-facing client systems for a live-service mobile RPG puzzle match game.
Role type
Engineering Manager (Unity)
Builds
Client systems for WWE Champions mobile and PC game
Domain
Mobile gaming / Live-service RPG
Deliverable
production ML models | product features | infrastructure
Required skills
Unity/C# development, client architecture, people management, live-service delivery, system design, performance optimization, release management, cross-functional leadership, team coaching
Preferred skills
Game feature development (progression, economy, monetization), technical tradeoff analysis, incident response
Technologies
Unity, C#
Responsibilities
Lead and support engineers building player-facing client systems; Drive execution across feature development, live-ops, and release readiness; Partner with product, design, and QA to plan and deliver outcomes; Coach and develop engineers through feedback and performance management; Improve team health via planning and engineering standards; Support incident response and production stability.
Seniority
Manager, people leadership