[Dungeons & Dragons PC-Console] Programmeur(euse) Outils - Tools Programmer
Core
Build, improve, and maintain internal editor tools, pipelines, and automation systems in Unity to empower artists, designers, and developers on a PC/Console survival craft game.
Role type
Tools Programmer (Unity)
Builds
Internal editor tools, asset pipelines, and automation systems for a PC/Console survival craft game.
Domain
Video game development (PC/Console)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Unity editor scripting, C#, game development workflows, asset pipeline creation, clean modular code, problem-solving
Preferred skills
Build automation (Jenkins, TeamCity, Unity Cloud Build), source control (Git, Perforce), scripting languages (Python, PowerShell, Bash), profiling tools, large-scale Unity production
Technologies
Unity, C#, Jenkins, TeamCity, Unity Cloud Build, Git, Perforce, Python, PowerShell, Bash
Responsibilities
Design, implement, and maintain editor tools, pipelines, and automation systems in Unity; Extend and customize the Unity Editor (windows, inspectors, menus); Develop scripts to improve iteration speed and reduce repetitive tasks; Collaborate with designers, artists, and programmers to optimize workflows; Contribute to asset pipelines (import/export, data validation, content generation); Optimize existing tools for stability, usability, and performance; Write clean, maintainable, and well-documented code following coding standards; Troubleshoot issues and provide timely support to users across the studio; Work with production and tech leads to prioritize tool features; Gather and incorporate user feedback through iterative development cycles; Participate in code reviews and technical discussions
Seniority
Mid-Senior, hands-on IC