Concepteur(trice) Technique Senior | Senior Technical Designer
Core
Senior Technical Designer owning gameplay features from concept to polish, combining game design with rapid prototyping and in-engine implementation in Unreal Engine 5+.
Role type
Senior IC Technical Designer (Gameplay Systems)
Builds
Robust gameplay systems, systemic and open-world mechanics, and interactive features for modern 3D games.
Domain
Video Game Development (Unreal Engine)
Deliverable
production ML models | product features
Required skills
Game design principles, systems design, Blueprint scripting, performance optimization, problem-solving, mentoring
Preferred skills
Lua/C#/Python scripting, AI systems (State Trees/Behavior Trees), multiplayer systems, custom tool creation, data-driven gameplay
Technologies
Unreal Engine 5, Blueprint, State Trees, Behavior Trees, AI systems
Responsibilities
Design and implement major gameplay systems and mechanics; prototype concepts rapidly; develop scalable and modular systems; collaborate with engineering, art, and production teams; optimize systems for performance; mentor other designers; drive iteration via playtesting and telemetry.
Seniority
Senior, hands-on IC with mentorship responsibilities