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Concepteur de jeux de combat / Combat Game Designer

Montréal, QC, ca🌐 Remote💼 Full-time🗓 2026-06-03 → 2026-07-31

Core

Designing and implementing core combat mechanics, character behaviors, and encounter systems for third-person melee combat games.

Role type

Combat Game Designer

Builds

Combat encounters, character abilities, and gameplay systems for AAA action-adventure titles.

Domain

Video Games / AAA Action-Adventure

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Combat mechanics design, State machine implementation, Behavior tree design, Visual scripting, Level design tools, 3D software knowledge, Game engine proficiency, System documentation, Cross-disciplinary collaboration, Industry trend analysis

Preferred skills

Action-adventure genre design, Player psychology, Unreal Engine expertise, VR experience

Technologies

Unreal Engine, Maya, 3DS Max, JIRA, Confluence, Perforce Client

Responsibilities

Create and prototype combat mechanics and character systems, Implement combat behaviors using state machines and behavior trees, Develop design documents and system outlines, Collaborate with multiple disciplines on development, Stay current on industry trends and game genres

Seniority

Mid-level, hands-on IC

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