Concepteur de jeux de combat / Combat Game Designer
Core
Designing and implementing core combat mechanics, character behaviors, and encounter systems for third-person melee combat games.
Role type
Combat Game Designer
Builds
Combat encounters, character abilities, and gameplay systems for AAA action-adventure titles.
Domain
Video Games / AAA Action-Adventure
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Combat mechanics design, State machine implementation, Behavior tree design, Visual scripting, Level design tools, 3D software knowledge, Game engine proficiency, System documentation, Cross-disciplinary collaboration, Industry trend analysis
Preferred skills
Action-adventure genre design, Player psychology, Unreal Engine expertise, VR experience
Technologies
Unreal Engine, Maya, 3DS Max, JIRA, Confluence, Perforce Client
Responsibilities
Create and prototype combat mechanics and character systems, Implement combat behaviors using state machines and behavior trees, Develop design documents and system outlines, Collaborate with multiple disciplines on development, Stay current on industry trends and game genres
Seniority
Mid-level, hands-on IC