Senior Level Designer
Core
Designing, building, and iterating on game levels for shooter titles, ensuring visual quality and gameplay fun from paper design to shipped product.
Role type
Senior Level Designer (Shooter Genre)
Builds
Game levels and maps for AAA shooter titles
Domain
Video Game Development (Shooter Genre)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Level design theory and practice, Shooter genre experience, Unreal Engine 4/5 proficiency, Atlassian tools (JIRA, Confluence), Playtesting and feedback implementation, Scripting concepts, 3D package knowledge (Maya/3DS Max)
Preferred skills
Programming paradigms, Unreal Blueprint, Recruitment support
Technologies
Unreal Engine 4, Unreal Engine 5, JIRA, Confluence, Maya, 3DS Max
Responsibilities
Blocking out and building levels, Heavy iteration and playtesting, Collaborating with art and code teams, Managing or supervising Strike Teams, Bug fixing and knowledge base documentation, Mentoring less experienced peers
Seniority
Senior, hands-on IC with mentorship responsibilities